Live by the Sword, Die by the Blade. One-hit-kill sword combat game to launch Kickstarter campaign this October
Publisher Grindstone and developer Triple Hill Interactive are thrilled to announce Die by the Blade, a deadly sword fighting action game that blends 1vs1 combat with action adventure gameplay elements. Die by the Blade is planned for release on PC as well as PlayStation and Xbox consoles in 2021 and will launch as a Kickstarter campaign in October 2020.
Publisher Grindstone has released a teaser trailer offering you a glimpse into the deadly world of Die by the Blade (see below).
Die by the Blade draws inspiration from legendary combat games like Bushido Blade, Way of the Samurai and Dark Souls as well as the epic stand-offs in Ghost of Tsushima. Set in a visually stunning ‘Samuraipunk’ vision of Japan, Die by the Blade fuses techpunk visuals and japanese-inspired aesthetics to create the perfect backdrop for the ancient art of sword fighting. Players must take up their sword and face off against deadly opponents, where the slightest mistake will seal your fate. Become a master of your craft and fight to the death with other players in tense, fast paced multiplayer matches or slash through tough AI enemies in the singleplayer campaign.
By utilising a One-Hit-Kill combat system, Die by the Blade leaves no room for mistakes. By removing the concepts of health bars and health points, the game is built on a realistic battle system creating a sense of real tension as one error by the player could result in instant death. This system emphasizes the need for weapon positioning, parrying and counter moves to defend against enemy attacks before delivering a clean hit to any vital area of your opponent, causing instant death. Players must use the One-Hit-Kill system to learn from their mistakes and mount devastating comebacks to claim victory.
“After many months of hard work, we are thrilled to finally reveal our new title Die by the Blade to the world” commented Peter Adamondy, Development Lead at Triple Hill Interactive. “Inspired by classic games like the Bushido Blade series, we wanted to recreate that thrill of facing off against opponents, the sound of clashing steel and mastering the art of sword fighting but with a fresh, Samuraipunk feel.”
“When we were approached with the concept of creating a spiritual successor to the classic sword fighting games, it was an instant greenlight for the project.” says Peter Nagy, founder and CEO of publisher Grindstone. “Gamers have waited too long to see the return of these classic gameplay mechanics and we believe that Die by the Blade will not only revive the genre, but take it to a whole new level, resonating with players old and new.”
Publisher Grindstone will be launching a Kickstarter campaign for Die by the Blade this October with the goal of engaging with fans and building an active and supportive community.
“Our vision for Die by the Blade has taken us to a very exciting place in the development cycle” said Imrich Orosz, COO at Grindstone. “By activating the Kickstarter campaign we want to expand on that vision and build a community of engaged fans, who will not only support the next phase of this exciting journey, but join us on it. We want the community and backers to play a big part in Die by the Blade’s evolution and in doing so, have the opportunity to help shape the game they have waited so long for.”
More information on the Die by the Blade Kickstarter campaign will be released soon, but in the meantime you can keep up to date with all the latest news by visiting the official social media channels – Twitter / Facebook / Instagram / Discord
Die by the Blade is being developed by Slovak Republic developer Triple Hill Interactive and published by Grindstone and is scheduled for a 2021 release for PC as well as PlayStation and Xbox consoles. Fans can wishlist the game on Steam by visiting the official page here